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๐ŸŒ Abyss 2

Sadly, this level is mostly a huge autoscroller due to the slow cycle of the platforms you have to ride to the dome. Despite this, there are still routes in this level used for bypassing the hazardous parts of the assembly line, and a choice of skips towards the end.

info

Deaths in this level will only lose time if you don't get a quickdeath, meaning you are safe to fall down in most areas at the very start.


Introโ€‹

easy

Your intro movement doesn't matter until you have passed the section with the platforms heading into the grinder. Use basic movement to be on the safe side.

  • If needed, pick up any frags or a spitfire from the set of 3 grunts after falling down the vent.
  • There is a number of swag strats in this section but I'd recommend not to do them because they can cause a lot of unecessary timeloss. -mats

Toldspice Routeโ€‹

easy

This route again doesn't save any time, but is primarily used for safety. It allows you to bypass the danger of the assembly line and also provides a very large time cushion that you can use to clear the final area of any enemies that may interfere with your platform ride setups.

After reaching the final area, it's safest to clear it of enemies while waiting for the platforms to catch up with you.

Platform Rideโ€‹

easy

Optimal Climbโ€‹

medium

Dome Launchโ€‹

Dome launch saves about 30 seconds and is one of the first medium strats I'd recommend everyone to learn. -mats

hard

Railgunโ€‹

Railgun is probably one of the hardest strats in the game right now. It's effectively two strats one after the other that are both very difficult in different ways. Would only really recommend going for if your goal time is 1:18:XX or below. -zweek

backups

These can apply to both a missed dome launch and mistakes on your railgun climb.

In dome launch, it is possible to grab the next platform that moves towards the dome if you are quick enough - while this is dangerous as getting stuck behind it will kill you, the top of it is high enough to jump off and directly onto the balcony.

Otherwise, you can instead climb up the corner of the dome assembly where the series of stacked blue squares are found. To make this faster, you can utilize the multiple sides of all the available walls here to try and get the fastest possible series of wallgrabs. Also keep in mind that the lines of cables below the balcony becomes grabbable in the last section, making the final stretch of the climb much easier.

Endingโ€‹

easy

Dome Skipโ€‹

This skip is highly recommended for runners at every level, as it is one of the major sequence breaks (~3.5 mins) that is very easy to perform once learned.

While it is extremely easy, this skip is still very important to make sure you fully understand as an incorrect lineup on the fade to black can softlock you.