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โšก Beacon 2

Introโ€‹

Stair slideโ€‹

Walls 1โ€‹

180โ€‹

Walls 2โ€‹

[is this too much splitting up??]

Hitting the trigger vs going for softball should be explained in the respective krs tutorials imo -mats

Killroomโ€‹

easy

Killroomโ€‹

Note:โ€‹

If you are doing a full-game run, in Beacon 1, the control room has a Mastiff in a box near the door that you enter to transition to Beacon 2. It is easier to grab this Mastiff before entering Beacon 2 rather than acquiring it at the bottom of the stairs as shown in the video.

hard

Killroom Skip (KRS)โ€‹

Softball KRSโ€‹

Softball-less KRSโ€‹

[insert different setups (nex, blaidan, mine) -mats]

tip

Even though Softball-less KRS is generally considered to be harder, many people prefer it over Softball KRS because of its simplicity. Try out both and see what works best for you!

Fan 1โ€‹

Arc tool pickupโ€‹

easy

Post Arc tool idk?โ€‹

easy

Basic routeโ€‹

medium

Early Fan Cycleโ€‹

Include how to carry on speed

Updraftโ€‹

easy

Wallrunโ€‹

medium

God Mantleโ€‹

hard

Mayo Bonkโ€‹

Wind tunnelsโ€‹

medium

Different optimizationsโ€‹

Heatsinkโ€‹

easy

Heatsink Routeโ€‹

medium

Basic Heatsink Skipโ€‹

hard

Harder Heatsink Variationsโ€‹

Current meta Heatsink Skip (the one where you use the lamp on the left? -mats)โ€‹

Frag Heatsinkโ€‹

Softball Heatsink (If Softball available)โ€‹

Caution

After doing Heatsink Skip one must hit the trigger on the left to avoid a softlock!

Stalker Areaโ€‹

easy

Fan Boostโ€‹

[gotta integrate darkslide here somehow -mats]

Fan Boost Optimizationsโ€‹

easy

Grate mantleโ€‹

medium

Small Corner Cutโ€‹

hard

Big Corner Cutโ€‹

Fan Transitionโ€‹

medium

Fastfansโ€‹

hard

Fzzyfansโ€‹